AI Insights · Timothy · July 2024
Top 5 Vikings Games on iOS in Australia – Q2 2024
Explore the performance of the top 5 Vikings games on iOS in Australia during Q2 2024, with a focus on downloads, revenue, and active user trends.
The second quarter of 2024 saw varying performance trends among the top 5 Vikings-themed games on iOS in Australia. Here's a detailed look at their downloads, revenue, and active users.
Viking Rise: Valhalla from IGG.COM experienced notable growth in revenue, starting at $5.9K in the first week of April and peaking at approximately $15K by the end of June. Downloads fluctuated, with a significant jump to 845 in the week of June 10. Weekly active users saw a rise from 4.8K in early April to around 5.3K by the end of June, despite a slight dip mid-quarter.
Vikings: War of Clans by Plarium LLC exhibited a mixed revenue trend, reaching a high of $7.1K in late May but ending the quarter at $4.4K. Downloads remained minimal, with a peak of 133 in the week of May 20. Active users hovered around 120-170 throughout the quarter, showing no significant change.
Bad North: Jotunn Edition from Raw Fury had low download numbers, peaking at 22 in late May. The game did not generate any revenue during this period, and active user data was not available.
Vikings: Valhalla by Netflix, Inc. also showed minimal downloads, with the highest being 21 in late April. Similar to Bad North, it did not generate any revenue, and active user data was not provided.
Frostborn: Coop Survival from Kefir had a varied revenue stream, starting at $212 in early April and peaking at $416 in early May, before ending the quarter at $170. Download numbers were very low, with a maximum of 13 in late April. Active users were only recorded in late April and early May, with counts of 11 and 10, respectively.
These insights are based on data from Sensor Tower. For a deeper dive into the performance metrics of these games and more, visit Sensor Tower.